Having the right Leader is important, since only their Leader Skill will be active during play. The hero in the middle of your team is called the Leader this is indicated in-game on any screen where you can view your team, with said hero's card being placed above the other cards, and having a little "L" on the top-right corner of the card. Notably, all Legend heroes have the Bounty Hunter, Commander, and Slayer Event Skill boosts, so if you are lacking heroes to assemble for any of these events, any Legend heroes you have serve as decent backups. Most heroes have at least one Event Skill, with some heroes having two or more Event Skills.
MTG Arena Copy to clipboard 1 Angrath's Marauders (XLN) 132Ĭopied to clipboard. If you have any thoughts on my Alice Cooper thesis, let me know in the comments. Or give this list a try: It's not-quite budget but still pretty cheap. At the very least, if you are looking to make a Tim deck, throw a few Alice Coopers in and see what you think. But for my money, the Alice Coopers are well worth the trade-off. Sure, there are fewer cute effects like stealing your opponents' creatures or bouncing them or single-target tapping and untapping. I'm confident this deck can run away with games. This deck can do crazy amounts of damage out of nowhere just from its Alice Cooper pingers.Īlso, Chandra's Incinerator is insanely good in this deck, turning all the "Ping All" effects into removal.
#Lgoh fire commander deck plus
That's 8 damage to each opponent!!! And this deck has 5-ish ways to double damage, plus Quest for Pure Flame, a single-use enchantment. If he is also enchanted with Keen Sense or Snake Umbra, you can draw 12 cards!! Now, imagine that you also have a damage-doubler in play. If you enchant him with Keen Sense or Snake Umbra, one ping draws you 3 cards in a 4-player game! And if you are able to untap him each turn (I have 4-ish ways in the deck), you can do 4 damage to each opponent each turn cycle. Take Zhur-Taa Druid, aka Alice Cooper, for example. It might seem small - and the fact that they can't ping creatures may seem like a big drawback - but these pingers are just as essential as the classic "any target" Tims. Pew! Pew! Pew!Īctually, I've been looking at other pinger lists, and I think they tend to neglect a whole class of pingers: pingers that damage each opponent.
Pinger tribal! Pretty straightforward strategy: Live by the pinger, die by the pinger. We finally have a Gruul pinger commander: Klothys, God of Destiny, and this is my janky deck for her.